Fader allows you to create VR stories easily and fast. All you have to do is upload your content, arrange your immersive 360 files into various scenes, click publish, and you are done.
Fader allows you to create and publish VR stories. Add multiple layers of information to your 360 spheres, design scenes and tell your story. Easy, fast and web-based!
These are exciting times for us. We’ve been working on Fader for a few months now. So what do we aim for with Fader? Fader allows users with little or no VR journalism experience to create 360 experiences easily and fast.
With Fader, we want to specifically cater to tech-savvy users who can use their already existing content (anything from 360° videos/photos, but also text, audio, documents and content they find on social media) and arrange the content according to their needs, and then publish their VR story quickly.
This is how you create a VR story with Fader:
Go to fader.vragments.com and sign up/ sign in.
Open up a new VR story.
Add a title to your VR story (top left corner) and get started within your first scene.
On the left hand side, pick a media type you’d like to upload to your scene.
Open up a new scene.
Pick another media type you’d like to include into your new scene.
Repeat until you finish your VR story.
You can always preview your story by clicking the play button at the top. Use that preview URL on your mobile device as well. (Android only so far).
Publish your story and share with your friends.
With the help of the second round of funding from Google’s Digital News Initiative, we will extend Fader into a VR tool that can be used by journalists within their newsroom settings. We will be able to cater to different journalistic needs by working together with two organizations: Deutsche Welle and Euronews.
We are looking forward to kicking off this second part of our project. If you have any questions regarding the project or if you’d like to be part of this somehow, let us know.
In this VR experience, you can fly over Berlin, along the planned construction of the A100 and you can zoom into immersive points of interest where you’ll learn more about the pros and cons of the construction.
Public 3D Berlin Model
Vragments’ Stephan and Linda have been involved in A100 VR, a project funded by MIZ and initiated by Lorenz Matzat, the founder of the Berlin-based company Lokaler. In a few years, the Autobahn A100 in Berlin will be extended and we show in how far this might change the affected areas close to the Autobahn. By combining 3D models of the A100 based on public data already available and 360 images of various points of interest (taken with drones, e.g.), users can get a better picture of how the constructions of the A100 will directly affect them.
360 Photo taken with a drone at Elsenbruecke
This experience was launched in collaboration with local public broadcaster rbb and the Berlin based company Lokaler Infosystems.
In this VR experience, you can walk through a virtual metro station in the heart of the city of Berlin and completing different missions while you are at it.
Stadtmitte in VR
With “Stadtmitte in VR“, we show users how digital data can enhance daily activities: easily finding your way through the concrete jungle, knowing where to buy metro tickets quickly, meeting your friends at the right metro exit… innovative technologies like beacon technology can guide you through the city and this project shows in how far VR can be utilized for that. We included a few gamification aspects and you can pick three different scenarios which will lead to different challenges at Stadtmitte.
Was ich interessant finde: Enzensberger schreibt 1970 (!) in seinem “Baukasten zu einer Theorie der Medien”, dass Orwells “Schreckbild einer monolithischen Bewußtseins-Industrie” obsolet sei.
“Die Überwachung aller Telefongespräche setzt zum Beispiel einen Apparat voraus, der um eine Größenordnung umfangreicher und komplizierter sein müßte als der des vorhandenen Fernmeldewesens. Eine Zensurinstanz, die ihre Arbeit extensiv betriebe, geriete notwendig zum größten Industriezweig der Gesellschaft.”
Es ist Zeit, an einem neuen Baukasten zu einer Theorie der Medien zu arbeiten.