Tag Archive for 'project'

Vragments project: Stasi interrogation as a VR experience

Have you ever been interrogated? Are you aware of interrogation methods being used to get confessions? Yes? No? Have you ever heard of the REID method?

We just released our latest VR experience. In cooperation with Deutschlandradio Kultur, we created a VR experience about interrogation methods. We exemplified the issue by using original audio footage from 1989 of a Stasi interrogation. The case portraits Uwe Hädrich , the last person who was imprisoned by the former East German “intelligence”. So far, the experience is in German only. It is available as an app for Android and for iOS.

Screenshot of the interrogation room

In this immersive experience, the user is inside an interrogation room. As a secretary, the user can follow this Stasi interview in a passive role as a secretary in the room. Throughout the experience, the user will switch into an interactive mode, triggering further information about interrogation methods. The 3D interrogation room and objects inside that room are built based on original material.

One unique storytelling method I specifically like is the constant switch between passive immersive storytelling (following the interrogation) and the active interactions (triggering events by gazing at objects). That way, we avoided to completely re-stage an interrogation scenario and we were able to provide journalistic context to the story.

Deutschlandradio Kultur broadcasted two radio features on this topic here.

How did all this come about?

Deutschlandradio journalist Jana Wuttke came to us with the idea and we immediately took on the challenge. Jana was researching on interrogation methods and forced confessions and together, we developed the concept and the flow of the narrative.

The whole team met up frequently and discussed the latest versions

3D artist Jens Brandenburg and VR producer Stephan Gensch

Vragments project: Disfellowshipped

This story revolves around Debbie McDaniel, an ex-Jehovah’s Witness in McAlester, Oklahoma. With the 360 approach, we give the viewer a more intimate understanding of a character and her experience.

Visitor of our VR pop up studio experiencing Disfellowshipped. Photo credit: Trey Bundy

We have been working with the Center for Investigative Reporting on a first Fader use case. The outcome is incredible: A three episodes long mini VR series about Debbie McDaniel, a “woman with an extraordinary past.”

We were able to start working closely with CIR’s reporter Trey Bundy and senior supervising editor David Ritsher. Trey was working on an investigation into Jehovah’s Witnesses and child sexual abuse claims. This is the story, you can watch it on your Android device or on your desktop browser (try Chrome or Firefox).

Screenshot of 360 experience Disfellowshipped

The reason why Trey was interested in experimenting with an investigative story in VR is because it can

“give the viewer a more intimate understanding of a character and her experience. The technology allows us to put you in the reporter’s shoes, to feel what it’s like to sit with people as they look you in the eye and tell you their story, to visit their towns and the places that affected their lives. In some instances, it becomes a window into a person’s emotional memory.”

During a cold winter weekend in February 2016, Trey met with Linda and Stephan to begin exploring what by now is the 360° episodical Disfellowshipped. They were digging through text pieces, images and audio snippets and trying to align all that into a visual 360° concept. That proved to be a challenge that Trey more than once quoted to be like creating a movie while never having been to a cinema before.

You can find more information here:

Vragments project: A100 VR

In this VR experience, you can fly over Berlin, along the planned construction of the A100 and you can zoom into immersive points of interest where you’ll learn more about the pros and cons of the construction.

Public 3D Berlin Model

Vragments’ Stephan and Linda have been involved in A100 VR, a project funded by MIZ and initiated by Lorenz Matzat, the founder of the Berlin-based company Lokaler. In a few years, the Autobahn A100 in Berlin will be extended and we show in how far this might change the affected areas close to the Autobahn. By combining 3D models of the A100 based on public data already available and 360 images of various points of interest (taken with drones, e.g.), users can get a better picture of how the constructions of the A100 will directly affect them.

360 Photo taken with a drone at Elsenbruecke

This experience was launched in collaboration with local public broadcaster rbb and the Berlin based company Lokaler Infosystems.

You can find more information here:

Vragments project: VR BER

Considering all the construction work around the Berlin airport BER, you should be allowed to at least land at the airport in a virtual reality. Welcome to BER VR.

The construction site has been in the news for years. The idea of this project is to allow users to walk through the airport in VR while learning more about the specific construction challenges. We defined points of interest around the airport and experimented with how to visualize certain aspects of the story.

Vragments’ Stephan and Linda have been involved in VR BER, a project initiated by Lorenz Matzat, the founder of the Berlin-based company Lokaler. For this experiment, we partnered up with local public broadcaster rbb and Germany’s international broadcaster Deutsche Welle.

You can find more information here:

Vragments project: VRΩ

VRΩ (Vromega) is a VR game that allows you to fly through a patient’s body, detect cancer cells and fight them with laser treatment.

Screenshot of VR experience - Cancer cell

VRΩ is a VR game you can play with the Oculus and a Leap Motion controller. This is the story: You are a young intern at a Berlin hospital. There is a secret lab where a small group of doctors have found a new technique for fighting cancer cells: By shrinking physicians, they are able to put them into the patients’ bodies and have them go to where the cancer cells are to treat them more efficiently. YOU are on this mission to go inside a patient’s body to fight cancer.

VRΩ is part of Leap Motion’s 3D Jam in 2015. We wanted to create something meaningful for the competition – an edutainment prototype with value. For this project, we were able to put together an amazing interdisciplinary team: a biologist, a 3D artist, two engineers and a game designer. Through endless meetings, our biologist Annett Kühnel told us all about how lung cancer cells can be detected and treated and how it actually looks like once you are inside the body. Using her information, our 3D artist Jens Brandenburg was able to build the 3D models in a believable way and based on that information, our game designer Marcus Bösch was able to focus on the narrative. What is the story exactly? What levels are there? How many options are there for several levels? The two programmers, Stephan Gensch and Ronny Esterluss, worked on gesture detection, navigation and setting up the scenes. Linda Rath-Wiggins was the project manager.

You can find out more information here:

- Check out and download the experience here: https://vromega.itch.io/vr
- Find out more about our VR project and how it came about here, here and here.